

But a single Water Weep, especially early on, is the stuff of mercantile legend, and the canny (or lucky) explorer can find lost technology, from grenades of various sorts, to utility devices like those poorly understand teleportation devices, the Recoilers, all the way to the truly strange, such as symbiotic fireflies, spheres of negative weight, or the fabled gaslight weaponry, elegant and lethal symbols of forgotten glory. But then, why would he, when the rewards can be so grand? Admittedly, a lot of the time, it’s food, or basic weaponry to trade in exchange for items, trade goods such as copper nuggets, or that combination of lifegiver and basic currency, water. This is all before Timot even reaches Red Rock, although he could bypass a lot of this by virtue of quick travel. That creature is about to learn that no, dousing yourself in a river immediately after dousing yourself in lava is not a solid survival strategy… But guarding those Weeps are the fungi themselves, infecting any who dare to come close with their own unique brand of fungal infection, from the relatively benign Glowcrust to the more annoying Azurepuff.Īn extremely good example of the more dangerous Weeps. These also have potential for good or ill, as the Weeps of the fungal fields, long forgotten biological tools of the ancients, create many substances, whether water-spoiling salt, black welling oil, life giving water, and sometimes, stranger substances, such as acids, cider, wine, honey, and even, in one case, lava. In another set of universes still, a vast fungus or slime field lies between Timot and his goal of Red Rock. Other things only look tough, thankfully. Yes, even on the way to one of the first quests, creatures vastly more powerful than you can be encountered, and you can’t always run away in time. All too often, Timot has cried “I have found this ancient device, and divined its meaning, it is a fine weapon, and no-URK”, as the Chitinous Puma he hadn’t noticed, or foolishly ignored, eviscerated him. Sometimes, Timot encounters ruins of the ancients, with their defenses still active, and larger, nastier creatures. Sometimes, a road bisects the vinewafer marshes Timot tramps through. To the north, however, the universes diverge more readily. But Timot soon sets off, either to the Rust Plains, to gather copper wire for Argyve’s communication device, or to the caves to the north, to deal with Joppa’s food problem.

Rarely, the Zealot is triumphant, and Timot’s corpse feeds the water giving vinewafers.

In some universes, Timot is interrupted in his thievery by Ctephius, a glowing ray-cat, and the villagers’ justice is swift. And it *wants* to rust things close to it…Įven here, there is potentially death. Qudzu, in this game, is even nastier than normal. So don’t feel bad about his many deaths, Timot is not a nice person. He has learned a secret of the ancient mechanisms of Qud (Usually, it must be said, some form of grenade or other easily understood weapon), and can make them if he has the materials (Again, he usually has enough to make at least one.) His story always starts in Joppa, a small village with a food problem, a Zealot of the Six Day Stilt (an anti-machine cult… The Zealot seldom survives), an irascible tinker named Argyve (Who Timot invariably makes friends with, by trading some of his gear with), a trader of the Dromad people (Camel like merchants), and several chests (Which Timot loots.
#CAVES OF QUD FUNGAL INFECTION HOW TO#
Timot, in all of the universes we are about to discuss, knows how to move, has a stinger on his back with paralyzing venom, glows in the dark, and is strangely muscled for one of his slight stature. So let’s talk about the various early-games of Timot, Mutated Human Tinker. Especially since even the starting areas are a threat.
#CAVES OF QUD FUNGAL INFECTION MANUAL#
So yes, this is emblematic of how Caves of Qud is meant to be played: Carefully, and with attention paid both to the in-game manual and the surroundings. Turns out it was a trader, and a pretty good one at that. Good example, on my last run, I was curious about a fish, just sitting there in the open. Each “tile” here appears to be about three screens wide/high.
